A few patterns we frequently use with Fable 5: Use Fable 5 as an "advisor." An executor (Sonnet 5) calls Fable 5 for guidance. Most tokens are billed at the lower executor rate.
全部 AI 动态
meng shao@shao__mengAI 评分8080引用ClaudeDevs@ClaudeDevs
Thariq@trq212AI 评分1313正在直播剪辑我的AIE演讲视频。 Swyx发给我4个视频,大约60GB,我还加入了我的HTML幻灯片。 这是我的起始提示词。
引用Thariq@trq212got the raw footage of this talk from @swyx - 59 gb going to see how Fable does editing it
Rohan Paul@rohanpaul_aiAI 评分6161
引用atomic.chat@atomic_chat_hqOpen-weight LongCat 2.0 matched GPT-5.5 level on agentic game dev for $0! We ran Meituan's LongCat 2.0 against cloud frontier GPT-5.5 in @kilocode CLI with their agent. Same task for both - build a retro Duck Hunt game in one game.html, improved over 3 agent iterations with duck waves, ammo and physics Outputs: LongCat 2.0: 70.3K tokens, $0.00 GPT-5.5: 64.9K tokens, $0.65 LongCat kept up on graphics, physics and game logic. Ducks fly and fall when hit, the dog fetches them, ammo counts down, the waves keep coming. Both ran clean and nothing clipped. The only difference was the bill - GPT cost $0.65, LongCat ran local for $0
ClaudeDevs@ClaudeDevs精选AI 评分6060我们常与 Fable 5 一起使用的几个模式: 将 Fable 5 作为“顾问”。 一个执行者(Sonnet 5)调用 Fable 5 寻求指导。 大多数 token 按较低的执行者费率计费。
推荐理由:Anthropic官方手把手教的两层模型用法,用Fable当军师、Sonnet当执行者,省token又提质量,Agent开发者值得抄。
OpenRouter@OpenRouterAI 评分5050我们对5个模型进行了1,730个视觉推理问题的基准测试,以测试一种常见的省钱技巧:将图像细节设为"low"。 意外发现:这往往适得其反。模型在模糊图像上消耗额外的推理token,总成本反而增加 👇
Krea@krea_ai精选AI 评分6666Krea 2 的身份保留功能已发布,配套模型和 ComfyUI 节点也已上线。🔥
引用Brie Wensleydale🧀🐭@SlipperyGem这正是我渴望的那种 ID 保留类功能。 我明天要出行,所以没法测试它。我很好奇它在风格化角色上的效果如何…… https://huggingface.co/conradlocke/krea2-identity-edit https://github.com/lbouaraba/comfyui-krea2edit
推荐理由:Krea 2的ID保持终于被社区做出来了,附带ComfyUI节点,想稳定控制角色一致性的人可以立刻用起来。
Suno@sunoAI 评分4040
Artificial Analysis@ArtificialAnlysAI 评分6161
meng shao@shao__mengAI 评分6868引用Machina@EXM7777http://x.com/i/article/2074150113623306240
Yuchen Jin@Yuchenj_UWAI 评分4040今天玩了一下 GPT-5.6 Sol。 还是不如 Claude 会做漂亮前端。 OpenAI 的 MTS 们太忙着 IQmaxxing,忘了 looksmaxxing。
meng shao@shao__mengAI 评分7676引用ClaudeDevs@ClaudeDevshttp://x.com/i/article/2074204645845839872
Artificial Analysis@ArtificialAnlysAI 评分5151
Rohan Paul@rohanpaul_aiAI 评分5151
引用atomic.chat@atomic_chat_hqNew Hunyuan Hy3 hits Gemini 3.5 quality on physics for 35x cheaper! We gave 4 models the same prompt: build three self-contained HTML5 canvas scenes with real physics demos Prompts: - A bowling ball knocking down the pins - An air hockey rally that ends in a goal - A pool break scattering the rack Outputs: Hunyuan Hy3: 29,757 tokens, $0.006 Gemini 3.5: 23,300 tokens, $0.21 GLM-5.2: 25,454 tokens, $0.07 DeepSeek-V4: 50,600 tokens, $0.009 Tencent's Hy3 matched Gemini across all three: clean collisions, the puck bounced true, the pins scattered like a real strike, the rack broke with real momentum, nothing clipped or floated. GLM is genuinely strong on pure coding tasks, but the moment the job steps outside clean code it gives way. DeepSeek was the letdown, it burned the most tokens of anyone (50k, almost 2x Hy3) and still turned in the weakest scenes
OpenAI Developers@OpenAIDevsAI 评分4141
ClaudeDevs@ClaudeDevs精选AI 评分7070推荐理由:Claude Code 团队官方的循环设计指南,把 `/goal`、`/loop` 这些原语讲得很清楚,想从单次提示转向自主代理工作流的开发者可以直接照着搭。
Rohan Paul@rohanpaul_aiAI 评分6565
Ethan Mollick@emollickAI 评分4545
引用Ethan Mollick@emollickI propose the Encounter Test as a nerdy benchmark standard for AI. Ask an AI to simulate an encounter between two D&D creatures & see how long it takes to mess up. Drow vs. mind flayer: GPT-4o does best, Gemini is cute. Outcomes similar (I am sure better prompting would help)
Rohan Paul@rohanpaul_aiAI 评分5151引用Rohan Paul@rohanpaul_aiAI revenue is scaling 3x quicker than mobile or internet did. The unit of value is shifting from attention to completed work.
Tibo@thsottiauxAI 评分1313
jason@jxnlcoAI 评分4646最简单的方法是给Codex发送截图,然后告诉它使用图像生成。
引用Tibo@thsottiauxThis is a good feature request. We will take more feature requests like this one. The combination of {motivation, explanation, screenshot} forms a perfect prompt for Codex. Thank you.
Rohan Paul@rohanpaul_aiAI 评分7272引用Michigan TypeScript@MiTypeScript~60% Fable cost cut by transparently turning the code into an image and having the model OCR it. WILD idea. also hilarious. https://github.com/teamchong/pxpipe
Ethan Mollick@emollickAI 评分6969
引用Ethan Mollick@emollickI kept asking Claude Fable to make the game "more AAA" over and over again. The results are... interesting. In Claude's view, this meant upgrading graphics, boss fights, mechanics adding custom sounds and soundtracks until it reached the limits of WebGL. https://swapshot-arena.netlify.app/
meng shao@shao__mengAI 评分7272引用Thariq@trq212http://x.com/i/article/2073090223194755072
Thariq@trq212精选AI 评分6969推荐理由:Thariq 总结了一套与 Claude Fable 5 协作时发现「未知的未知」的方法论,从盲点扫描到事后测验,对想用好代理编码的开发者有实操价值。
Thariq@trq212AI 评分1212我发现,使用 Fable 最关键的是发现自己的未知,以便更好地对它发出提示;以下是我的方法。
引用Thariq@trq212http://x.com/i/article/2073090223194755072
Ethan Mollick@emollickAI 评分4949
meng shao@shao__mengAI 评分6464引用Every 📧@everyCodex works best when the setup matches how you work. Long-running threads, local context folders, outcome-first prompts — our team’s setups look nothing alike. (@tedescau refuses to search for specific files, for example)
Rohan Paul@rohanpaul_aiAI 评分5151引用BridgeMind@bridgemindaiI just paid $321 for a coding session where Fable 5 refused to do the work. Here is where the work actually went: Fable 5: $78 Opus 4.8: $242 75% of the session got routed to Opus because the new classifiers kept flagging routine coding work as cybersecurity risk. The model I chose did a quarter of the job. The fallback did the rest. Anthropic said a small fraction of tasks would fall back. My receipts say otherwise.