昆仑万维 Matrix-Game 4.0 上线 Reactor 平台,浏览器内可实时交互生成游戏世界
昆仑万维此前发布并开源的 Matrix-Game 4.0 正式上线实时世界模型平台 Reactor,全球用户可在浏览器内进入城堡、古埃及与城市赛车三个世界边玩边生成。
昆仑万维此前发布并开源的 Matrix-Game 4.0 正式上线实时世界模型平台 Reactor,全球用户可在浏览器内进入城堡、古埃及与城市赛车三个世界边玩边生成。
字节火山引擎发布 Seedance 2.5 flash 视频模型,生成速度提升一倍,720P 文生视频、图生视频价格约 0.99 元/秒,较 Seedance 2.5 降低约 34%。
火山引擎正式推出 Seedance 2.5 flash,生成速度较 Seedance 2.5 提升一倍,720P 下文生视频、图生视频价格约 0.99元/秒,降低约34%。
Seedance 2.5 4K 现已登陆 Krea。 迄今画质最高的 AI 视频模型。 立即体验 👇

Adobe 在 MAX 大会上公布四项 Sneaks 实验项目:Project Screen Test 支持通过视频通话式对话设计 AI 角色并生成试镜视频,Project Sight Span 可将普通照片转为可调整视角的 3D 场景。
MBZUAI 基础模型研究所(IFM)于 2026 年 11 月 10 日在 X 宣布发布开源世界模型 PAN 2,权重、训练代码和推理代码均以 Apache 2.0 开源。
Adobe 在 Adobe MAX 2026 大会宣布为 Photoshop、Premiere、Lightroom、Illustrator、InDesign 等创意软件推出一批 AI 新功能。
用我们的 JST-2 模型生成的可动画 3DGS 角色和场景 👀
I used Fable 5.2 to build an interactive web piece where you walk a girl through eight worlds. Jump through a portal into each new one with a dive, a leap, or a cartwheel. The girl and scenes are all 3DGS, each generated from a single image. Breakdown & playable link 🧵

Introducing PAN 2: an open foundation world model for physical intelligence. A language model predicts the next word. PAN 2 predicts the next world: what happens after each action, grounded in time, physics and space. Towards AI that simulates “what if?” before it acts. More details: ifm.ai/pan/

用 Reframe 将现有素材适配到新的宽高比,无需重拍。 智能扩展并重新构图场景,同时保留原始主体与视觉一致性。

Adobe 在 Max 大会宣布为 Creative Cloud 和 Firefly 平台新增多项 AI 功能。
昆仑万维董事长兼CEO方汉在杭州AI文娱(短剧)产业对洽会上分享对AI短剧的判断:产能问题已解决,竞争正从单点工具转向覆盖生产到发行的系统能力。他援引数据称今年前9个月上线短剧约49万部、海外市场规模超60亿美元同比增长67%,爆款率仅约千分之五;昆仑万维2026年9月AI短剧平台单月流水近1亿美元,月度上新剧集中95%以上由AI生成。
2026年中国金鸡百花电影节在福建厦门首次设立电影 AI 单元,探索 AI 技术在影视创作中的应用。作为重要活动的 AI 极客松吸引 287 支团队报名、20 支入围,围绕命题开展 72 小时限时创作,“等等知了”团队的《无人知晓》获 Top 1 推荐作品荣誉。
Seele AI 推出面向游戏制作的 Seele03 模型,配合内置的网格生成、绑定、音效等资产生成器,可将成品输出为可下载编辑的 Unity、Godot 或网页项目。
Seele is a company that creates AI tools for game making. Recently they invited me to participate as they took on a 5-day challenge to push their new model, Seele03, to its limits and move closer and closer to AAA with a Wuxia-style action game. The product consists of their AI model, asset generators, and target engines such as web (three.js), Unity, or even Unreal. What's nice is that their site has everything in one place, from mesh generators and rigging to sound fx and sprite work. They also provide common templates for most types of games. Having it all work together seamlessly saves a lot of time. You can get a game running very quickly, in 20 minutes or so. (20 minutes! I remember when this took months and months.) So what can they do in 5 days? Their progress video, below, shows them iterating through creating a Phantom Blade Zero-style game. This is not reverse engineering, but made from scratch. Over the course of development, they sent me video updates on their progress. The 03 model is designed for iterative development, and I gave them some advice as they took it from basically nothing to the final version of the video today. The progress the model made day to day was rapid, and the traces actually factored in something that I don't see that often: game design. Most models focus on the graphics when making a game, but Seele03 is thinking about combos, hit feedback, everything that really matters for how a game feels and plays. One day, I think that's going to be the core of what makes AI game making viable. After you are done prompting and refining your game, it's not frozen on the web. You can download and edit the project files themselves. Since you can download the result and open it in Godot or Unity (Unreal is embedded web atm), Seele03 can give you a quality core and a way for you to take things even further. So how did it turn out? I've tried a lot of game generators, and Seele03's all-in-one tool approach and engine targeting stand out for me. Most others only generate three.js for web, or are more world models based on generative rendering. This is the rare one I've seen that is making games directly in game engines. They've asked me to share the full process video with you so you can judge for yourself. As I watched the team work, I sat back and wondered at how it's all changing so fast: you simply... chat... interacting with a UI that is purely text, typing in wishes and directions, and everything else unfolds around you. I think they got pretty far in their goal gameplay-wise, which is where they really focused. The key thing is that after you have the final result, you also have the files to download, and you can replace anything you want to take it even further: animations, level graphics, basically anything. If you want to make games for real engines on PC and console, then give Seele a shot at seeles.ai. It's faster than vibing a game in Claude because of their game-design-driven model, their built-in asset generators, and the fact that you are not burning tokens re-creating an entire engine before you even get to your game. And every day they get closer to AAA... it's just a matter of time. @SEELE_AI1125
完整视频在这里 🎬 x.com/Kling_ai/status/2117587…
How much life can you find in black? @EmilHeliot , the Copenhagen-born global fashion brand, just released their new Core Uniform collection campaign film, directed by UNVEIL, creative direction by Julius Juul, made with Kling 4.0. It's a study in black, the same color reinterpreted again and again, but none of it feels flat. Shadows with depth, fabric that catches the light, faces that say a lot without speaking. “Kling 4.0 brings together two things we value: serendipity and control.” Build the world first, then let the film happen inside it. - Tom-Jacques Perret, co-founder of UNVEIL. #Kling4 #KlingAI
Anthropic 凌晨正式发布 Claude Fable 5.2,作者第一时间实测视频动效、Three.js 3D 场景和苹果静安店 3D 网页等 10 个任务,全部一次直出,未发现生成视频中的事实错误。
推荐理由:作者用多个一次直出的实测案例展示 Fable 5.2 在视频动效和 3D 前端上的表现,并给出额度消耗和日常模型搭配建议。

隆重推出 FLUX 3 Max,这是 fal Research 与 @bfl_ai 合作推出的最新后训练视频模型。 在独立第三方基准测试中,FLUX 3 Max 在图生视频质量上并列第一,可在约 12 秒内生成一段 10 秒、720/768p 的视频。 在接下来的三周内,FLUX 3 Max 享受 75% 折扣,使其成为同等质量水平下最实惠的前沿视频模型。
在 OpenRouter MCP 上,视频生成更加强大。你的智能体启动任务,完成后回来取结果,并以链接形式获取,绝不会把原始字节塞进上下文。
AI 创作者 @leedain_leader_in 仅用可灵 Kling 4.0 制作了一条 43 秒的虚构能量饮料广告 Reels,从产品特写、角色一致性到幕后对白逐项实测。
据日经亚洲报道,富士电视台计划从 2027 年 10 月起在所有真人电视剧制作中使用生成式 AI,成为日本首家全面引入 AI 制作节目的大型商业电视台。
Direct what happens between the first and last frame with Kling 4.0 Keyframes Use up to 10 keyframes to guide how your scene unfolds, from storyboard to video in a single generation Try it now on Magnific

Introducing Viggle Remake. The most powerful video transformation agent. And we’re releasing the weights today. → recast every character in a scene, and they stay consistent across cuts → swap objects, change the background, restyle or add VFX → up to 2 minutes → keep chatting to fix any shot until it’s right From $0.96 per 10 seconds at 720p, less than half of what Higgsfield Genjutsu charges. Try it now: viggle.ai/meme/app/home?ui=v2 Open weights: huggingface.co/Viggle/Viggle-…

隆重推出 FLUX 3 Max,这是 fal Research 与 @bfl_ai 合作推出的最新后训练视频模型。 在独立第三方基准测试中,FLUX 3 Max 在图生视频质量上并列第一,可在约 12 秒内生成一段 10 秒、720/768p 的视频。 在接下来的三周内,FLUX 3 Max 享受 75% 折扣,使其成为同等质量水平下最实惠的前沿视频模型。
AI 创作者 leedain_leader_in 用 Kling 4.0 从头制作了一支虚构能量饮料广告 Reels,覆盖产品特写、人物奔跑和带台词的拍摄现场花絮。测试中一次生成即完成 18 秒含 10 个硬切镜头的广告,整合 10 张参考图,易拉罐开启结构、冰块气泡与冷凝水等物理效果准确,包装小字清晰可读。23 秒花絮场景的台词情感与韩语发音自然,无需语音修正即可直接使用。
Gemini Omni 1.2 Flash 已在 Higgsfield 上线。 15 秒片段,角色一致,最高 4K,带原生音频。 现已在 Higgsfield 可用。
