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9月9日周三
9月8日周二
  1. MeshyAI58

    @thehypedotnews 用一次 Claude Code 会话(opus 5 medium)配合 gpt-5.4-image-2 和 Meshy pro,无 3D 美术手工建模做出四个 AI CEO 的 Fortnite 概念皮肤,四个角色 API 花费 $12.94。

    引用thehype.@thehypedotnews

    we built four fortnite concept skins of ai ceos for $1.39 in image calls @elonmusk, @finkd, @JensenHuang and @DarioAmodei, rebuilt as our thehype robot. no game engine, no 3d artist, nothing modeled by hand. the whole build ran in one claude code session on opus 5 (medium). the pipeline that worked: 1. references first – our robot turnarounds from thehype videos plus photos of each person, sorted into folders on disk 2. claude writes the prompt, @OpenRouter runs gpt-5.4-image-2 (@OpenAI) – front and back view on a magenta backdrop, so keying to alpha comes out clean 3. @MeshyAI pro, both views in, texture toggle on – download the textured glb, then apply the rig, pick animations, download the animated fbx with all of them 4. hand the glb and the fbx to claude code with Blender installed – it transfers the rig onto the full-resolution mesh and renders the demo 5. 3.08m polygons in the final render – 14.8x what meshy hands back rigged per character: • gpt-5.4-image-2 – $0.26 to $0.58, ~16k tokens • meshy – 30 to 35 credits • opus 5 (medium) – 79.2m effective tokens on the first, 2.2m on the fourth • time – 1.4h to 1.8h of machine time, mostly rendering that opus curve is the finding: 36x less on the fourth character than the first, same result on screen. you pay for not knowing the pipeline, not for the work. image spend barely moved – $0.58 to $0.29. what you need to repeat it: a claude subscription, openrouter balance, meshy pro, blender. api spend on all four – $12.94. @FortniteGame – worth talking to the four of them and to us about shipping an ai bosses collection? and to everyone else: how do our robot homages to the people running ai land? which one would you play? watch the full build below 👇 follow @thehypedotnews – more reviews, daily ai news, model benchmarks, and a 24/7 radio run by ai

9月7日周一
  1. Tripo54

    Tripo 官方推荐一个将 GPT Astra 与 Tripo 3D 资产生成结合的提示词合集,已收录 153+ 个提示词并每日更新,精选 3D、游戏案例,入口为 https://www.tripo3d.ai/3d-prompts。该合集由 @jaredliu_bravo 整理,部分案例据称可 one shot 直出效果。

    引用Jared 宗源@jaredliu_bravo

    全网最全的 GPT Astra 提示词和案例,已收录 153 个,每日更新。精选 3D、游戏案例,试了下有些真的能 one shot 直出超炫的效果,3D 创作时代已然来临了! 立刻复制提示词,玩起来! https://www.tripo3d.ai/3d-prompts

9月6日周日
  1. Rohan Paul71

    GPT-6 Astra (Max) 以 1797 分登顶 Code Arena: WebDev 榜单,领先第二名 Claude Fable 5.1 (Max) 35 分、第三名 Claude Opus 5 (Max) 109 分。

    引用Arena.ai@arena

    真实世界的结果已经出炉。Code Arena 上出现了新的 #1 —— GPT-6 Astra (Max)! 它还重塑了帕累托前沿,成为每百万 token 40 美元价位上表现最佳的模型,这与最新的 Claude 模型定价相当。 @OpenAI 的 GPT-6 Astra 在 Code Arena: WebDev 中以 1797 分登顶。这比排名第 2 的 Claude Fable 5.1 (Max)(1762 分)领先了整整 +35 分,比排名第 3 的 Claude Opus 5 (Max)(1688 分)也更高。 相比排名第 13 的 GPT-5.6 Sol (xHigh),这是一次 +180 分的显著提升。 分类级别的投票仍在统计中,但我们已经看到它在以下类别中排名第 1:数据与分析、消费产品、内容创作工具,并在游戏与模拟中排名第 2。 敬请关注其他类别,如品牌与营销、基于参考的设计以及全栈排名。 祝贺 @OpenAI 团队发布这一成果!

9月5日周六
  1. Greg Brockman54

    Greg Brockman 转发 Greg Isenberg 整理的 9 个 GPT 6 Astra 提示词,定位为个人和工作生活助手。提示词涵盖谈判账单、把服务商业务转化为 AI 软件产品、监控二手市场低价商品、生成一人公司周度经营仪表盘、审计公司智能体机会、浏览器操作并输出 SOP、夜间自动化 QA 截图、订阅竞品并出月报、以及构建带获客入口的浏览器小游戏等场景。

    引用GREG ISENBERG@gregisenberg

    9 cool GPT 6 Astra prompts worth trying: 1. The bill renegotiator. "Go through my internet, phone, and software bills, jump into each provider's chat support, and negotiate them down or cancel what I'm not using." 2. Turn an agency into software. “Pick one service business in [niche] and reverse-engineer the exact workflow they sell to clients. Break it into steps, tools used, inputs, outputs, human judgment points, and places where the work gets slow or expensive. Then design the simplest AI product that could replace the first version of that service and charge $500-$5,000/month.” 3. Garage sale flipper. "Watch Facebook Marketplace and Craigslist in my city for [cameras / furniture / bikes] listed way under market, and text me the second one's mispriced with the link." 4. Create my 1 person company dashboard. “Look at my docs, notes, Stripe exports, analytics, customer calls, and project list, then build a weekly operator dashboard. I want to know what is making money, what is wasting time, what customers are asking for, what I should stop doing, and the three highest-leverage actions for next week. Be blunt and show your work.” 5. Audit my company for agent opportunities. “Look at how this business works and find the tasks we should give to agents before hiring another person. For each task, estimate the current human time, the cost of mistakes, the tools involved, the difficulty of automating it, and the first safe version we could deploy. Prioritize things that save money or create revenue within 30 days.” 6. Be my browser operator. “Use the browser to complete this workflow: [workflow]. As you go, click through the actual sites, collect the data, fill the forms where appropriate, and keep notes on what broke or slowed you down. When you’re done, give me the output, the repeatable SOP, and the automation plan so this can become an agent.” 7. The whole QA team. "Every night, open my app on a real phone, go through signup, checkout, and the main flows, and screenshot anything that's broken or confusing." 8. The competitor spy. "Sign up for my top 3 competitors, sit inside their product and their emails, and send me a monthly report on every new feature, price change, and thing they do better than us." 9. Make a game people would actually play for 5 minutes as a lead magnet “Build a browser game around this mechanic: [mechanic]. Don’t just make a cute demo; add progression, tension, scoring, failure, polish, and one reason someone would send it to a friend. Then add lead capture (email/sms), it needs to tie into my core product which sells XYZ.”

  2. Aravind Srinivas35

    Perplexity 发布研究博客,讲解其嵌入与排序模型背后的 SoTA 服务基础设施。文章覆盖用于排序的嵌入向量、基于 GPU 的模型推理、请求批处理、推理服务器运行,以及延迟与吞吐的权衡,原文见 https://www.perplexity.ai/hub/blog/fast-embeddings-on-gpus。

    引用Perplexity@perplexity_ai

    Every answer in Perplexity starts with embedding and ranking models picking the most relevant results for the query. Today we published research on how we built SoTA serving infrastructure behind those models. Read the research: https://www.perplexity.ai/hub/blog/fast-embeddings-on-gpus

  3. Rohan Paul54

    AI/ML API 用四个场景简报测试 OpenAI 的 GPT‑6 Astra 与 Anthropic 的 Claude Fable 5.1,要求各自一次性生成独立 HTML 场景文件、不做修改。

    引用AI/ML API@aimlapi

    GPT Astra just cooked Claude Fable 5.1 — for a lower price! OpenAI just rolled out GPT‑6 Astra — we put it against Anthropic's Fable 5.1 Both models got the same four briefs: Earth colliding with Mars, a tall ship sucked into a giant whirlpool, Godzilla leveling downtown, a mega-tsunami swallowing a city. One self-contained HTML file per scene, one shot, no edits. GPT Astra: 25,159 tokens, $1.67 Claude Fable 5.1: 37,767 tokens, $2.51 both models live on aimlapi[.]com — 1000+ models, one key.

9月4日周五
  1. Unsloth AI71

    Unsloth 宣布通过优化解码和新增 MTP 支持,让 GLM-5.3-Flash 的本地 GGUF 推理提速 1.6 至 3.4 倍,长上下文下最高达 3.3 倍。

    引用Z.ai@Zai_org

    GLM-5.3-Flash 正式发布 - 以极具竞争力的价格提供领先性能 - 原生多模态,支持 1M token 上下文窗口 - 320B-A18B 参数模型,采用 MIT 许可证发布 - 此前以 Ox Alpha 名义预览,完全运行在中国 AI 芯片上 博客:http://z.ai/blog/glm-5.3-flash 现已在所有官方平台上线: 模型权重:http://huggingface.co/zai-org/GLM-5.3-Flash API:http://docs.z.ai/guides/llm/glm-5.3-flash 编程套餐:http://z.ai/subscribe ZCode:http://zcode.z.ai/en 对话:http://chat.z.ai AutoClaw:http://autoclaw.z.ai

    推荐理由:原文给出本地运行 GLM-5.3-Flash 的具体加速倍数、显存需求表和现成 GGUF 资源,方法可直接复用。

  2. Sherwin Wu38

    @rileybrown 分享其使用 GPT 6 Astra 的最大惊喜时刻:将 Email、Slack、业务短信、Notion 和所有会议记录等全部业务上下文交给 Astra,用一个即兴口述的提示词生成覆盖月、季度、年三个时间维度,分析自身优劣势、时间浪费活动、协作对象可靠度、组织改进方向的单文档,称这是 AI 给过他最有用的回答。

    引用Riley Brown@rileybrown

    My biggest wow moment using GPT 6 Astra had nothing to do with the visual posts you've been seeing... Don't get me wrong, those are awesome and fun... But the biggest wow moment was when I gave Astra context over everything about my business and then gave it the prompt below. Email, Slack, Business Texts, Notion, and every meeting note... everything I've been doing (Which involves like 20 different projects with many teams over the past few months)... Here's the prompt I used which was not really well thought out just a wispr flow ramble... All I can say is the response to this prompt was the most useful thing an AI has ever given me... ""I'm about to plan the next month, quarter, and year" Make one document that aligns me on all of those timeframes. Look for my flaws, look for my strengths, and highlight those. Look at ALL of my activities, which activities do you think i'm wasting the most time. Which activities should I do more of? Of the people I work with who seem the most dependable? Where am I the least dependable? If I could only upskill in one area over the next year what would it be and why? Where can I organize my company better, and how would I do that? Use text when necessary, use charts/visuals when necessary, but never ever fill space for the sake of it. Every graphic and word should matter. I want to know about finances, relationships, business model, everything. ""

  3. Rohan Paul51

    Perplexity 在 WANDR 基准上评测 GPT-6 Astra,得分 0.682、每任务成本 $11.98,为其测试过的模型中最高分;比 Fable 5.1 高 13.5% 且成本低 6.1%,比 Opus 5 高 27.0% 且成本高 3.3%。

    引用Perplexity@perplexity_ai

    我们在 WANDR 上评估了 GPT-6 Astra。它以每任务 $11.98 的成本得分 0.682,是我们测试过的所有模型中的最高分。 GPT-6-Astra 比 Fable 5.1 高 13.5%,成本低 6.1%;比 Opus 5 高 27.0%,成本高 3.3%。

  4. Ethan Mollick54

    Ethan Mollick 用 GPT-6 Astra 在开源单文件海洋风暴生成器 ABYSSAL 的基础上生成其余海洋内容,包括动物行为的程序化模拟。在线 demo 见 https://abyssal-living-deep.netlify.app/?

    引用Token Gremlin@TokenGremlin

    I’ve officially open-sourced ABYSSAL. 🌊⚡ ABYSSAL is a fully procedural ocean and extreme-weather experience that runs directly in the browser. Waves, volumetric clouds, rain, lightning, hurricanes, waterspouts, rogue waves, and tsunamis are generated in real time using Three.js, WebGL2, and GLSL. The project is still actively being developed, and there’s a lot left to do. Deeper optimization, building the world beneath the ocean’s surface, refining the existing systems, and exploring plenty of ideas I haven’t implemented yet. But that’s also why I wanted to open it now. ABYSSAL is MIT-licensed, so you can explore the code, learn from it, modify it, fork it, and use it as the foundation for your own experiments and projects. Performance note: the demo starts with adaptive resolution enabled and automatically selects a quality tier based on your GPU. If the image looks soft, open the settings panel and raise the quality as far as your device can handle. The experience begins in Cinematic mode, click SANDBOX for full control of the camera, weather, and disasters. Explore the source code: https://github.com/Token-Gremlin/natural-disasters Play it here: https://token-gremlin.github.io/natural-disasters/ Feedback, contributions, experiments, and forks are all welcome.

  5. Tianyi Cui38

    Anthropic 的 @ClaudeDevs 团队宣布正在探索 Function Hooks,一种扩展和自定义 Claude Code 的新方式,尚未正式发布,已在 GitHub issue 征集反馈。Tianyi Cui 转发并推荐试用 DeepSeek Harness 中以 MIT 许可证开源一段时间的创作者模式。

    引用ClaudeDevs@ClaudeDevs

    We're exploring a new way to let you extend and customize Claude Code: Function Hooks. Here's a couple videos showing what you'd be able to do. It hasn't shipped yet, we'd love feedback on this on our GitHub issue.

  6. 🚨 AI News | TestingCatalog61

    Martian 发布 AI Frontier,一个交互式面板,衡量 44 个 LLM 在真实工作负载中的质量、成本以及跨重复运行解决同一问题的稳定性。面板分五个视图:单模型档案、一对一对比、标价 vs 实测成本、重复尝试一致性(得分约 0.74 到 0.96)和方法论。

    引用Martian@withmartian

    We got 46% fewer errors than the single best LLM across the 16 most used benchmarks (TerminalBench, LiveCodeBench, etc). Here's how that's possible and what each model can achieve when used optimally (every benchmarks misses the majority of model capabilities) 👇 Interactive Site: https://aifrontier.withmartian.com/ Academic Paper: https://arxiv.org/abs/2606.26836

  7. dex43

    作者转发 @mattpocockuk 对其 /show-me 技能的评价:该技能被称为 phenomenal skill,能让 PR 描述非常易读,是一套查看代码的实用工具箱,SKILL.md 见 https://github.com/humanlayer/skills/blob/main/plugins/show-me/skills/show-me/SKILL.md。

    引用Matt Pocock@mattpocockuk

    /show-me is a phenomenal skill Makes PR descriptions extremely easy to read Basically a toolbox of "nice ways to look at code" Nice work, @dexhorthy https://github.com/humanlayer/skills/blob/main/plugins/show-me/skills/show-me/SKILL.md

9月3日周四
  1. Dongxi 东锡 NLP27

    作者以流星雨为例讲解 tokenizer 的工作方式:中文里三个字的流星雨,编码后只是 1 个 token,tokenizer 只关心词语在语料中出现的频率。引用内容对比了人类逐词组合理解语言与 AI 从编号关系逼近意义的不同起点。

    引用Dongxi 东锡 NLP@dongxi_nlp

    人类常常先学会一个个单词,随后在漫长的经历中,把它们组合起来,表达越来越复杂的意义。 比如,从“流”“星”“雨”,慢慢理解“流星”,又理解“流星雨”。 人通过组合,观看、想象和使用,逐渐理解语言的意义。 反观 AI,起点非常粗暴。它从庞大的语料中建立 token 与编号之间的对应关系: 1,流;2,星;3,雨;4,流星;5,流星雨。 在最初的这一刻,那里只有 1、2、3、4、5,还没有夜空,没有坠落的光,也没有人在流星雨下许愿。 随后,庞大的神经网络开始学习这些编号在无数文本中的联系,由此逐渐建立 token 与 token 之间的关系,并从关系之中逼近语言的意义。 但无论如何,AI 的这种苍白感,在一开始就注定了。

  2. Ethan Mollick38

    Ethan Mollick 公开一段用于 Fable 5.1 的提示词,要求生成《伊利亚特》船目(Catalog of Ships)的可探索 3D 船只地图,结合真实图像与考古数据,并用智能体测试和修订,成品见 https://homer-catalogue-of-ships.netlify.app/。

    引用Ethan Mollick@emollick

    Digital humanities is about to be wild. I pasted in the Catalog of Ships from the Iliad, and asked GPT with Code Interpreter to map the origins of the Greeks. With hiccups, it extracted solid information from the text, found modern locations & started building an interactive map

  3. Rohan Paul61

    @thehypedotnews 用 Three.js 让 Fable 5.1、Fable 5 和 Opus 5 分别从单张参考图程序化重建 bag end、barad-dûr、rivendell 三个《魔戒》场景,全程经 OpenRouter 运行。

    引用thehype.@thehypedotnews

    fable 5.1 vs fable 5 vs opus 5 – three lord of the rings landmarks, built in 3d from one image the setup: one reference image per scene, one html file per build, everything procedural – no meshes, no textures, no image files, nothing past @threejs from a cdn. each model reads the picture, writes its own prompt from it, then builds to that prompt in the same turn. three named camera shots per scene on keys 1/2/3, so it can be screen-recorded. run through @openrouter tasks: 1. bag end – hobbiton from two frames, outside and in. the round green door has to open onto the room you are standing in 2. barad-dûr – the tower and orodruin from one film still. the eye has to move and track the camera, the volcano erupts on a cycle, the clouds never stop 3. rivendell – jerry vanderstelt's painting. sun shafts that shimmer, water that falls without a break, trees that sway on a gust models: @anthropicai fable 5.1, fable 5, opus 5 total cost, three builds #1 fable 5 – $14.97 #2 opus 5 – $18.53 #3 fable 5.1 – $22.38 wall clock, three builds #1 fable 5 – 38m #2 fable 5.1 – 92m #3 opus 5 – 122m output tokens #1 fable 5 – 298,592 #2 fable 5.1 – 439,435 #3 opus 5 – 724,418 lines of code shipped #1 fable 5 – 2,885 #2 fable 5.1 – 4,021 #3 opus 5 – 5,161 biggest single build, lines #1 opus 5, bag end – 2,410 #2 fable 5.1, barad-dûr – 1,375 #3 fable 5, bag end – 1,319 observations: • fable 5.1 is the only model that furnished the bag end interior – a live fire, panelling, books on the floor, leaded diamond windows, against fable 5's flat color and opus's dark tunnel. the round door outside opens onto that room, the hard part of the brief • what it costs is thinking room. the 128k output ceiling is a thinking budget in disguise: fable 5.1 burned 102,116 of it on reasoning and hit the wall mid-file. opus spent 109,241 and hit the same wall. fable 5 spent 61,240 and finished bag end in one call – the only one that did • fable 5.1's first pass is not the finished thing. its barad-dûr came back with three defects you only catch by looking at it – nothing a read of the code would have flagged • it is the best of the three at being corrected. handed a plain list of what was wrong, it returned 32 targeted patches over two rounds, every one applied first try, and it worked out one of the causes itself instead of guessing at constants conclusion: nine scenes, 12,067 lines and 1.46m output tokens for $55.88 all in – and the cheapest model was also the fastest, by 3.2x! follow @thehypedotnews for 24/7 ai news, analysis and breakdowns

  4. Ethan Mollick29

    Ethan Mollick 称自己获得 Gemini 3.8 Flash 早期访问,认为它是很好的 Flash 模型,但不等同于前沿模型。他用相同提示词让 Gemini 3.8 Flash 快速生成被淹没的新哥特式高塔 twigl shader,并附视频与 Fable 5.1 及此前模型的版本作对比。

    引用Ethan Mollick@emollick

    The drowned neo-gothic tower twigl shader created by Fable 5.1 with the same prompt. (compare to Fable 5 in the quoted tweet, and other models before that)

9月2日周三