跳到正文
今天10月24日周六5 条
  1. meng shao55

    QodoAI 创始人 Itamar Friedman 提出,各阶段都有 Agent 的 Agentic SDLC 还不等于软件工厂,目标应是对界定工作类能自主走完授权生命周期、产出可检验证据并安全兜底的有边界 L4 系统。他给出 L0 到 L5 分级框架,强调优先级 System > Agents > LLMs,主张团队自建并拥有边界、验证、证据、权限与回退这套系统,而非堆模型或买黑盒。

    引用Itamar Friedman@itamar_mar

    Agents across the SDLC are a step toward a software factory. Then the harder work is engineering the system around them. My take on the path to bounded L4 software engineering, and why engineering teams need to BUILD and OWN that SYSTEM. https://x.com/i/article/2112960939901480961

  2. Claude:YouTube33

    Factory 如何用 Claude 构建自主软件工程

    Factory 联合创始人兼 CEO Matan Grinberg 与 Anthropic 的 Kai Gill 对谈,介绍其 AI 编码智能体 Droids 如何借助 Claude 的前沿模型处理大型代码库中的长周期任务,让团队减少人工监督即可信任智能体方案。他提到一次 COBOL 现代化改造减少了 90% 的人力投入,并讨论了实现完全自主“dark factory”还面临哪些障碍。

  3. Addy Osmani50

    Addy Osmani 认为,提升 Agent 输出质量的关键是给它验证自己工作的方式,并判断验证将成为今年最重要的课题之一。他在 E2E 测试之外让 Claude 录制视频和截图作为工作完成的证据;引用的 Warp 实践为每个 Agent 配一台电脑,把 3-4 分钟操作剪成 15 段短片回传人工审查,显著缩短合并时间。

    引用Varoon Kodithala@varoonkodithala

    verification is the biggest bottleneck for coding agents right now according to @addyosmani. we @warpdotdev have put a lot of thought into building a good computer-use tool for Warp Factories. every agents gets a computer to navigate the apps they built, take screenshots and recordings, and post them back for human review. 3-4mins of activity get edited down to 15 clips stitched together with cursor clicks, mouse animations, and key presses. we've been able to dramatically cut our time to merge and unlocked faster iteration + review cycles, especially for projects that are hard to mock out locally!

10月23日周五
10月22日周四
  1. meng shao69

    Claude Code 作者 Boris Cherny 在斯坦福课程 CS146S 分享五条原则,核心是把研发瓶颈系统化地自动化,并为六个月后更强的模型提前设计。

    引用Mihail Eric@mihail_eric

    I asked @bcherny how many Claude agents he's running right now as he sat next to me. "A few thousand." Boris (creator of Claude Code) came back to my Stanford course 𝗧𝗵𝗲 𝗠𝗼𝗱𝗲𝗿𝗻 𝗦𝗼𝗳𝘁𝘄𝗮𝗿𝗲 𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗲𝗿 last Thursday. His main takeaways: - 𝗔𝘂𝘁𝗼𝗺𝗮𝘁𝗲 𝘆𝗼𝘂𝗿 𝗯𝗼𝘁𝘁𝗹𝗲𝗻𝗲𝗰𝗸: Claude has written 100% of his team's code since November and output is up ~10x per engineer. So much code shipped that people stopped reading it carefully and started skimming, so they automated code review. Approvals are next. The team identified the main things impeding their development velocity and built systems to unblock themselves. - 𝗕𝘂𝗶𝗹𝗱 𝗳𝗼𝗿 𝘁𝗵𝗲 𝗺𝗼𝗱𝗲𝗹 𝟲 𝗺𝗼𝗻𝘁𝗵𝘀 𝗼𝘂𝘁: early Claude Code revenue was flat for months because the model wasn't smart enough yet. Then Opus 4 came out and growth became astronomic. His method is to read your agent transcripts and see where the model fails. That's where it will improve in the next model release. - 𝗦𝗺𝗮𝗹𝗹 𝘁𝗲𝗮𝗺𝘀 𝗴𝗼 𝗳𝗮𝘀𝘁𝗲𝗿: for months Claude Code was basically just him. With AI, one or two people can outship a team 100 times their size. Constraints breed creativity. - 𝗧𝗵𝗶𝗻𝗸 𝗶𝗻 𝗹𝗼𝗼𝗽𝘀: his grandpa programmed punch cards in the Soviet Union. Boris writes loops that run for days or weeks and spawn many agents. He expects that typing code by hand is heading where punch cards went. - 𝗗𝗼𝗺𝗮𝗶𝗻-𝘀𝗽𝗲𝗰𝗶𝗳𝗶𝗰 𝗯𝘂𝗶𝗹𝗱𝗲𝗿𝘀 𝗮𝗿𝗲 𝘁𝗵𝗲 𝗳𝘂𝘁𝘂𝗿𝗲: he expects the best accounting software of 2027 to be built by an accountant. When code is cheap, knowing the problem deeply is the only alpha In the 50 years after the printing press, Europe produced more literature than in the previous 1,000. He thinks coding is about to undergo a similar explosion of creation.

  2. meng shao27

    邵猛表示已难以继续订阅 Codex,Cursor 打开频率也在下降,开发之外的需求用 Grok Bot 就够,开发方面则想重新订阅 Claude。但他此前订阅 Claude 用过的支付方式均已被封,因此打算先尝试在线购买账号用 10-15 天,确认顺手后再考虑长期订阅。其引用的推文提到 GamsGo 上 Codex Pro 的 $200 月费档现为 $145.99/月,独享账号 1 个月。

    引用丰收@ai_fengshou

    我靠,我靠, 我靠!兄弟们,我找到一个比菲律宾还便宜的订阅 20X 的地方。 Codex Pro 的 $200 月费档,GamsGo @GamsGo_Global 现在 $145.99/月。 这价格,比我在菲律宾区订阅的价位还要便宜了。 Codex、Claude、Grok 我自己都在订,这类工具用得多,看到 Pro 这档的价格,会特别留意一下。 刚看了 GamsGo 的 Codex 自营套餐:Pro-200,独享账号,1个月。 想再加一个 Codex 账号,或者准备上 Pro 的,这个价确实值得看看。 用评论区的链接下单,还可以再返 3%,相当于用U卡返现了。

  3. meng shao49

    邵猛看到AI做的街头霸王后感慨,09年刚学编程时写个扫雷、1024就能玩半天,如今这类程序Claude Code / Codex 几分钟就能搞定。他想把小时候和上学时玩过、如今已失传的小游戏重做一遍,让10后的儿子看看,先从第一个手机Moto E770装的WAP页游“打砖块”开始。

    引用曾探@TanZeng1021

    2012 年:花 1 个月,用canvas写了个简单的街头霸王 2026 年:花 3 天,用 AI 做了个 3D 街头霸王,复杂代码一行都不用自己写了 🔗 试玩地址:https://street-fighter.tutti.sh/ 由于非常不擅长和没耐心做效果,主要用了这几个工具: 1. 混元 3D 建模,最开始试了下付费的 3D 建模工具(充了几十块只用了 1 次),发现混元效果更好一些,1 天 20 次免费,虽然只能去网页上用,不过让 agent 读一下网站自己的 cookie,然后直接让 agent 调就行。 2. Blender,做一些精修(实际也不知道修的怎么样,没太关注,就是让混元建模完之后修一下) codex和claude code,claude code 只有 20 美金的订阅,大部分活还是 codex 干的,偶尔也让 workbuddy 干一点 3. Tutti(我们自己开发的),主要用来协作和分享,负责建模和负责部署、音效的是另外的人,我主要写游戏逻辑,大家在同一个云端电脑环境里干活,实时协作性比较强。 全套提示词、过程都在:https://tutti.sh/share/v2/289b0c16-630d-43ae-91e0-b4a0b5932cd1?inviteType=guest&token=bjwqJx2VzR7scvtfwcBf1P_sJ3MZmQ0x7CoAPsS9HMM

  4. meng shao68

    吴恩达在 DeepLearning.AI 的 Andrew's Letters 中提出,同一项 AI 工程任务在 0 到 1 早期项目和成熟产品里正确做法完全不同,按项目阶段选择打法是最难也最重要的能力之一。

    引用meng shao@shao__meng

    智能体会写代码了,工程师还剩什么? 吴恩达老师基于 1w+ 职位分析与数十次专家访谈,用五封公开信绘出「AI 工程技能地图」,答案分四层: 构建与部署不可预测的 AI 应用、守住软件工程根基、高效驾驭编程智能体,最终上移到塑造构建:决定该做什么,并对结果负责。 https://x.com/i/article/2098560800181125120

10月21日周三
  1. Tessl:产品与工程博客52

    AWS Kiro 产品负责人谈从个人编码工具走向软件开发平台

    AWS Senior Principal PM、Kiro 负责人撰文分析团队从个人 AI 编码助手走向开发平台的核心问题。他认为团队放权给智能体的关键不是模型变强,而是验证输出的成本变低,信任决定了智能体能承担多少工作;智能体按任务计费打破了按席位收费模式,约 20% 重度开发者消耗约 80% 预算;信任解锁软件工厂,工厂才能把预算、限流和任务路由等成本控制内置成系统能力。

  2. Tessl:产品与工程博客69

    编程 Agent 增长遭遇人类评审瓶颈:Tessl 博客解析信任赤字

    Tessl 博客引用 Jellyfish 2026 年 9 月 AI Engineering Trends 数据指出,中位数公司已有 22% 的合并 PR 由自主编码 Agent 撰写(90 分位达 53%),但仅约 0.6% 的 PR 由 Agent 评审合并(前 10% 公司为 9%)。

    推荐理由:基于 Jellyfish 平台数据指出 agent 写码占比与人工评审瓶颈的落差,并归纳领先团队用平台工程加速建立信任的做法。

  3. meng shao60

    作者转发并归纳 Kun Chen 的四篇长文,回应软件已死的说法,认为该说法混淆了软件价格与市场规模、软件与代码、工程师与写代码的人。Kun Chen 以杰文斯悖论论证单个软件会变便宜但整体市场变大,指出有价值的软件还包含网络、基础设施、商业模式、合规与商务谈判,工程师职业的本质是用软件解决问题。其附图显示美国 SWE 招聘在增长,增量主要来自资深岗位、AI 相关岗位和 FDE(前线部署工程师)。

    引用Kun Chen@kunchenguid

    part 4 of "software is taking off" through recent discussions i realized many people saying "software is dead" were actually thinking about software engineering as a profession so.. is software engineering dead? when i was a kid, my mom was an accountant. when i was doing my homework in the evenings, I would hear the sound of her using abacus. it was very loud and noisy over the years, the sound of pushing abacus became punching calculators, then typing on keyboards, and eventually making phone calls. she just retired a few years ago, as a director of an accounting team if you thought of the accounting profession as "pushing abacus", it died a long time ago. but if you understood accountants' jobs are actually "helping businesses make the right financial decisions", you'll realize it'll never stop being relevant so whether software engineering is dead pretty much all depends on your mindset on what the profession even is if your definition is "i write code others tell me to write", yup that's already dead if it's some form of "i write very good code", it's not quite dead yet, but i speculate it'll be dead within the next 1-3 years. i'll link in the thread below another post where i explained why so what's the type of engineer that's seeing growing demand? fig. 1 shows SWE overall seeing a growth in job posting in the US. it tells quite a story when that's happening during a year when coding agents have seen the craziest advancements and adoption fig. 2 shows a lot of the growth came from senior, or AI related roles. i will touch on why below fig. 3 shows the rise of FDEs the growing demand for software engineers is for those who has the right capability to solve problems with high precision, agency, and leverage - these traits have always been desired long before AI came along, and are seeing no sign of stopping just think - when two competing companies both have access to the same AI, who wins? it's going to be their humans that make the difference, and they are going to get as many of such humans as they can the software engineering profession has never been about writing punch cards, writing assembly, or writing C. it's never been about using vim, emacs, or visual studio. the code, the tools, and the activities have always been changing nonstop the profession has always been about "solving problems with software". now there are a lot more problems that just became solvable, and everyone has gained quite an insane amount of leverage - there's never been a better time

10月20日周二
  1. Tessl:产品与工程博客52

    AWS Kiro 负责人谈从个体编码工具到开发平台的信任与成本

    AWS Senior Principal PM、Kiro 负责人在 DevCon 演讲预告中提出,从个体编码助手走向团队平台本质是组织变革而非工具采购,信任先于一切。团队给智能体更多工作的依据是验证能力提升而非模型变强,且成本随任务规模而非席位固定,约 20% 的开发者消耗约 80% 的预算,需像管理云账单一样按团队和流程做 token 可见性。

  2. Simon Willison 博客48

    Simon Willison 转载 Jeremy Scheff《我为编程写的讣告》:编程智能体夺走了程序员的解谜乐趣

    Jeremy Scheff 在《我为编程写的讣告》中写道,编程智能体让热爱解谜的程序员失去了核心乐趣:过去写代码像拿钱做逻辑谜题,越难越值钱,普通人做不了只能依赖程序员。对只想构建可用系统的人,LLM 是持续馈赠;若享受直接解题本身,这种损失非常真实。

10月19日周一
  1. meng shao56

    韩国一位中间件工程师向 The Pragmatic Engineer 作者 Gergely Orosz 求助,称管理者把 AI token 用量设为 KPI,自己很少用 AI 而被反复敲打。Gergely 站在管理者一边,称持续学习新工具是职业素养的一部分,优秀工程师与拒绝学习新事物可以并存,并给出二选一框架:上船接受 AI 改变工作方式,或诚实接受愿意雇你的公司池子持续缩小的代价。

    引用Gergely Orosz@GergelyOrosz

    A middleware engineer in South Korea wrote to me, seeking help on what to do now that their manager is "blinded by GenAI hype" and set an "AI token usage" KPI. This eng is using v little AI, so manager is poking them to use more. My response: your manager is trying to help you

10月18日周日
10月17日周六
  1. Alexander Embiricos63

    Alexander Embiricos 转发并推荐 Dan Shipper 的 Codex 起源长文,称对话有趣且自己的引述比平时更直白。引用文称 Codex 一年前未找到 PMF,12 个月内 Codex 与 ChatGPT for Work 周用户超 40M,团队一年做了四款产品形态并用 Codex 开发 Codex;文章采用 agent 原生设计,附完整访谈转录,可在 ChatGPT 应用内浏览器中与智能体一同阅读。

    引用Dan Shipper@danshipper

    Codex is one of the most important untold stories in the history of technology. A year ago, it was a scrappy effort in a quiet corner of @OpenAI. Its cloud product hadn’t found PMF, and the team was starting over from scratch. Less than 12 months later: - Codex swallowed the flagship ChatGPT desktop app from the inside (it literally runs as com.openai.codex on your Mac) - Codex and ChatGPT for Work hit 40M+ weekly users across engineering and knowledge work - Its leader @thsottiaux was elevated to run all of OpenAI’s core products, including ChatGPT, Codex, and the API How did they pull it off? They trained their own dedicated model line, separate from ChatGPT, with researchers and product builders sitting on the same team They built four different products in a single year (cloud → terminal → IDE sidebar → a desktop app with no code editor at all) as every model leap made a new form factor possible They used Codex to build Codex—so a handful of people could prove a new product in weeks instead of arguing for it in meetings I had a front-row seat to the whole arc—from their failed Cloud launch, to OpenAI’s offices the night before GPT-5 dropped, to the day Codex took over ChatGPT. And I spent months interviewing @gdb, @thsottiaux, @embirico, @mia_glaese, @aambrosino, and @edbayes to get inside how it all went down. Here is the full, behind-closed-doors story of the team that remade OpenAI: https://every.to/p/how-codex-happened We’re pushing the boundaries of how stories like this are told. This piece is completely agent-native—designed to be read alongside your agent inside ChatGPT’s in-app browser: - Every interview transcript is included in full: Click any quote and you (or your agent) can see the exact conversation it came from. - Built for your agent to explore: Ask your agent to pull out product lessons for your team, cross-examine the transcripts, or find insights I missed when writing the piece. It’s a story about the future of software—built to be read with an agent: https://every.to/p/how-codex-happened

10月16日周五
10月15日周四
  1. Simon Willison 博客54

    AI 大规模反编译游戏带来保存机遇与软件安全隐忧

    独立开发者 Popcar 撰文讨论近期 AI 驱动的游戏反编译浪潮,包括游戏混搭创作,以及借助 WebAssembly 在浏览器等新硬件上复活老游戏的保存热潮。文中指出反面风险是任何软件都可被反编译并任意使用,付费游戏或应用可能被违背意愿开源;正面则是老游戏更易移植和访问,让玩家能真正拥有所购软件。Simon Willison 转发并称其兼顾了正反两面。

10月14日周三
  1. 卡尔的AI沃茨60

    Leonxlnx 从零重建 TasteSkill 并推出 TasteSkill v2,为编码智能体提供艺术方向、素材资源和浏览器检查来验证产出效果,可通过 npx skills add Leonxlnx/taste-skill 安装。作者转发时好奇这个 skill 能否把 GPT 的审美拉到 Opus 5.5 同一水平。

    引用Leon Lin@LexnLin

    We rebuilt TasteSkill from scratch And today we are introducing TasteSkill v2 v2 gives your coding agent an art direction, assets and a browser check to verify its work npx skills add Leonxlnx/taste-skill check out more examples below!