PUBG Ally:PUBG 中可语音对话的具身智能体队友

HuggingFace Daily Papers(社区热门论文)·2026-09-24 08:00·1天前
AI 导读

论文介绍 PUBG Ally,一个在 PUBG: BATTLEGROUNDS 中作为语音队友的具身智能体,可感知动态游戏环境并自主行动。语言模型智能体通过受控接口检查游戏信息、理解玩家语音并下发高层动作,交给更快的控制层执行移动、战斗和恢复;团队基于近 39k 场真实玩家共玩对局的数据做迭代训练,并通过模型压缩、上下文压缩、安全训练和运行时护栏实现低延迟端侧部署与玩家沟通安全。

HuggingFace Daily Papers(社区热门论文)
51AI 编辑部评分,满分 100

PUBG Ally:PUBG 中可语音对话的具身智能体队友

2026-09-24 08:00· 1天前
AI 导读

论文介绍 PUBG Ally,一个在 PUBG: BATTLEGROUNDS 中作为语音队友的具身智能体,可感知动态游戏环境并自主行动。语言模型智能体通过受控接口检查游戏信息、理解玩家语音并下发高层动作,交给更快的控制层执行移动、战斗和恢复;团队基于近 39k 场真实玩家共玩对局的数据做迭代训练,并通过模型压缩、上下文压缩、安全训练和运行时护栏实现低延迟端侧部署与玩家沟通安全。

We introduce PUBG Ally, an embodied agent for PUBG: BATTLEGROUNDS that can reason, act autonomously, and play alongside players as a voice-enabled teammate. Building such a teammate requires combining two difficult capabilities: it must perceive and respond to a constantly changing game world under strict latency constraints while interacting naturally with players, keeping its speech synchronized with its actions. Ally therefore combines agentic tool use with real-time game control. A language-model agent uses a controlled interface to inspect game information, interpret player speech, maintain context, decide what to say, and issue high-level action choices that steer a faster control layer for movement, combat, and recovery.

Because the player's and Ally's speech and actions continually shape each other and the course of the match, training requires data from actual gameplay. We therefore collect data across nearly 39k sessions in which real players play alongside Ally, recording gameplay, player speech, agent decisions, tool use, actions, and player feedback, and use these records for iterative training. To evaluate teammate quality, we use player feedback and preference comparisons to identify gaps between offline evaluations and player preferences, and iteratively refine the evaluation criteria.

Deploying Ally in live service further requires low-latency on-device execution and safeguards for player-facing communication, which we address through model compression, context compaction, targeted safety training, runtime guardrails, and memory redaction. During the live service, we surveyed players in 141 countries. Among respondents whose play with Ally was confirmed in game records, positive responses exceeded negative responses by 25.1 percentage points when asked whether they would recommend Ally, with players describing Ally not only as a tool but also as a teammate or companion.

来源:HuggingFace Daily Papers(社区热门论文)· arxiv.org