Capcom 规划将 RE Engine 逐步改造为 AI 生成引擎,迈向与 AI 共同开发游戏的未来
Capcom is preparing for a ‘future where we create games together with AI’
Capcom 在 Capcom Open Conference RE: 2026 上,程序员石田聪介绍 REX 项目展望,提出将 RE Engine 逐步改造成“AI 生成游戏引擎”,面向“与 AI 共同创造游戏的未来”。Capcom 此前表示不会在游戏中使用 AI 生成素材,而是把 AI 用于提升开发效率,应对《生化危机》级别规模下简单任务也极耗时的挑战。
Terrence O'Brien
is the Verge’s weekend editor. He’s covered the tech industry for over 18 years and knows a thing or two about synths.
Capcom’s Pragmata might be all about the horrors of AI, but in practice the studio doesn’t seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming. The solution Ishida said is “successfully integrating AI technology into development workflows.”
Capcom has said previously that it will not use AI-generated assets in its games, and instead would focus on using the tech to make development more efficient. Ishida’s comments seem to lineup, though definitely seem to leave the door open to more extensive use. He laid out a plan to turn RE Engine slowly, and incrementally, into an “AI-generation game engine” building towards a “a future where we create games together with AI,” according to IGN’s translation.
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- Terrence O'Brien
来源:The Verge:AI · theverge.com