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Arena.ai· @arena · X·· 1 小时前AI 评分42
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Arena 研究了 Interaction-as-a-Judge 评估范式,让 computer-use 智能体直接与游戏和应用交互来改进评估。该范式提升了与用户偏好的一致性、模型检测游戏错误的能力以及下游生成效果,并在推理时扩展和纯交互强化学习上均有改善,且效果随 computer-use 能力增强而提升。

正文 · 原文

Agents are demonstrating increasingly strong capabilities in recreating games and applications. One likely reason is their growing ability to directly interact with these applications.

We studied Interaction-as-a-Judge, a growing evaluation paradigm where computer-use agents directly interact with games and applications to improve evaluation.

Interaction-as-a-Judge improves:

  • alignment with user preferences.
  • a model’s ability to detect errors in games.
  • downstream generation. We see improvements in inference-time scaling and the ability for interaction-only reinforcement learning.

It also scales with computer-use capabilities; the better the computer-use model and method, the better the judgments.

We’re also open-sourcing two agent trace datasets, ArenaWebdevPreferences and ArenaWebdevCorrectness, to help support future research. Dive into the thread to learn more.

引用Arena.ai@arena

Arena research intern and PhD candidate at Carnegie Mellon University, Wayne Chi, explains Interaction-as-a-Judge: letting computer-use agents play games and use apps to better improve evaluation and downstream generation.

A computer-use agent navigates an application, producing interaction traces for evaluation by an LLM judge or a trained reward model. The talk covers preference evaluation using real Code Arena battles and correctness evaluation using requirements mined from real user complaints in Agent Arena.

Watch the full talk:
youtube.com/live/lu--lrbznOk

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来源:Arena.ai · x.com